Cartographer's Almanac

5–6 Rules FAQ

Catan 5–6 Player Rules FAQ

Twenty common questions about Catan with the 5–6 player expansion, distilled from the official 2025 rulebook. For base-game rules see the main Catan rules FAQ.

Short answer

The 5–6 player Catan expansion adds 11 hexes for a 30-tile board, a build phase between turns to keep all players engaged, two deserts, three of each red 6 and 8, and extra resource and development cards. Victory threshold stays at 10 points. Trading still only happens on the active player\'s turn.

How many players can play Catan with the 5–6 player expansion?

The 5–6 expansion lets up to 6 players play. You combine the base game tiles with the expansion tiles to build a 30-hex board (rows of 3-4-5-6-5-4-3) and use the expanded number-token set.

What's the special build phase in the 5–6 expansion?

After the active player ends their turn, every other player gets a "build phase" where they may build (roads, settlements, cities) and play a single development card — but they cannot trade, and they don't collect resources unless someone's roll later activates their hexes. This keeps everyone engaged while waiting for their turn to come back around.

How do you set up a 5–6 player Catan game?

Lay out the 30 hexes in the 3-4-5-6-5-4-3 elongated arrangement. Surround with the longer sea frame from the expansion. Place number tokens on every non-desert hex (28 tokens total). Each player places two starting settlements and two roads in turn order, then in reverse turn order — exactly like the base game, but with 5 or 6 players.

How many victory points do you need to win in 5–6 player Catan?

You need 10 victory points — the same threshold as the base game. Some house rules raise it to 12 to compensate for the longer game, but the official 2025 rulebook keeps it at 10.

How long does a 5–6 player Catan game take?

Typically 90–150 minutes. The build phase keeps things moving, but more players means more decisions per round.

How many resource cards are in the 5–6 expansion?

The expansion adds 24 resource cards (4 of each non-desert resource) and 9 development cards on top of the base game's set, so the bank can support six players without running out mid-game.

Can you trade with the build-phase player?

No — the build phase is non-trading. Trades only happen during the active player's "trade and build" phase. Players in their build phase can only build with resources already in their hand and may play one development card.

How does the robber work in a 5–6 player game?

Identical to the base game: when a 7 is rolled, every player with more than 7 cards discards half (rounded down), and the active player moves the robber and steals one card from a player on the new hex. The robber blocks production until moved again.

How many roads, settlements, and cities does each player get in 5–6 mode?

Each player has the same number of pieces as in the base game: 15 roads, 5 settlements, and 4 cities. The expansion box contains a fifth and sixth set in additional player colours.

How many number tokens does the 5–6 expansion add?

The expansion adds 10 number tokens — one each of 2, 3, 4, 5, 6, 8, 9, 10, 11, 12 — for 28 tokens total on the board (30 hexes minus 2 deserts).

Are there more red 6 and 8 tokens in 5–6 mode?

Yes. The expansion adds one extra 6 and one extra 8, giving you three of each on the board. The default red-on-red adjacency rule still applies — and matters more, because the larger board has more potential adjacencies to manage.

What's the difference between the 5–6 expansion rules and the base game rules?

Three core differences: (1) the build phase between turns, (2) a larger board (30 vs 19 hexes) with two deserts, and (3) more pieces in the bank to handle six players. Otherwise victory conditions, building costs, the robber, ports, trading, and development cards are identical.

Can you combine the 5–6 expansion with Seafarers or Cities & Knights?

Yes. CATAN GmbH publishes 5–6 player extensions for both Seafarers and Cities & Knights that bolt onto the base 5–6 expansion. You need the matching extension box for each themed expansion.

Is 5–6 player Catan balanced?

It's balanced when you use the default rules (red-number adjacency disabled, 2/12 adjacency disabled, identical-number adjacency disabled). With six players, settlement spots are tight; loosening rules tends to amplify the variance between strong and weak corners. Use this site's 5–6 board generator to produce a balanced map in seconds.

Why does the 5–6 expansion have two deserts?

Two deserts spread the "no production" hexes across a larger board so no single area becomes too dense with red 6 and 8 tokens. The robber starts on the first desert; the second is just dead space.

Can you skip the build phase if everyone agrees?

Officially no — the build phase is part of the rules. Skipping it makes the game faster but punishes players whose resources sit idle. If your group wants speed, raise the victory threshold instead.

Does the longest road and largest army work the same in 5–6 mode?

Yes. Longest road (≥5 segments) is worth 2 VP; largest army (≥3 played Knights) is worth 2 VP. Both bonuses move when another player strictly exceeds the current holder. The longer 5–6 player game means both bonuses change hands more often than in a base-game session, which makes defending them a more active strategic concern. Players who plan to compete for longest road in 5–6 mode should commit early — by the time five other players have placed roads, contiguous open coast for a five-segment chain becomes scarce.

How are ports distributed on a 5–6 player Catan board?

The 5–6 player expansion uses 11 ports instead of the base game's 9: six generic 3:1 ports and five resource-specific 2:1 ports (one per resource type). Ports are placed at the corners of the stretched hex roughly every other coastal edge, per the diagram in the 2025 5–6 player rulebook. Because more players are competing for coastal settlements and resource-specific 2:1 ports are scarce relative to the larger map, port placement is more strategically valuable in 5–6 player games than in the 3–4 player version.

What happens if the development card deck runs out during a 5–6 player game?

Once the development card deck is empty, no more development cards can be purchased — players continue with whatever cards remain in their hands. The 5–6 player expansion includes 9 additional development cards to reduce the chance of running out: 4 extra Knights, plus 1 each of Victory Point, Road Building, Year of Plenty, Monopoly, and a second extra Knight. Across a six-player game where everyone competes for largest army, exhausting the deck around turn 15–20 is uncommon but possible.

Can the second desert be moved by the robber in 5–6 player Catan?

No. Only the active desert (where the robber starts) interacts with the robber. The second desert is a permanent dead hex — it produces no resources, the robber cannot be placed on it after the initial setup (the robber moves to a hex that produces something), and no settlements adjacent to it can be blocked by robber placement. Strategically, settling on the second desert's edges is a half-measure: the adjacent non-desert hexes still produce, but a corner that touches only the second desert and one resource hex is one of the weakest spots on the 5–6 board.

Source: this FAQ is summarised from the official Catan – 5–6 Player Rulebook (2025 edition) by CATAN GmbH. Original wording is paraphrased; refer to the official PDF for the canonical text. CATAN® is a trademark of CATAN GmbH; this site is an unofficial fan tool.

See also: Catan base game rules FAQ · 5–6 player board generator · Probability reference · Glossary · Setup checklist